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Team Darwin

On The Run

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Members

JuanR.jpg

Juan Ramos

In Charge of Enemy AI

StevenS.jpg

Steve Shoaf

In charge of UI and Menus

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Jordan Payne

In charge of player interactions

MEMBERS

ABOUT

What is the goal of the game?

Protect the objective (yourself)  from an enemy that is constantly attacking, trying to last as long as possible 

 

 What is the story or theme or emotion?

“As a thief you just stole a priceless artifact, unfortunately you were ratted out, and it’s only a matter of time till you are caught. Might as well give them a run for their money” 

 

Ideas on style and design. What does the game world look like?

Simplistic. Rounded body/limbs. Main scene is a cityscape. 

 

How does the player control the game? Is there a user interface?

Store/menu for interaction. Mostly point and click. 

 

What other elements are there (NPCs, collectibles, dangers)?

There will be a main enemy that will pursue the object you are protecting

ABOUT
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