Team Darwin
On The Run
Members

Juan Ramos
In Charge of Enemy AI

Steve Shoaf
In charge of UI and Menus

Jordan Payne
In charge of player interactions
ABOUT
What is the goal of the game?
Protect the objective (yourself) from an enemy that is constantly attacking, trying to last as long as possible
What is the story or theme or emotion?
“As a thief you just stole a priceless artifact, unfortunately you were ratted out, and it’s only a matter of time till you are caught. Might as well give them a run for their money”
Ideas on style and design. What does the game world look like?
Simplistic. Rounded body/limbs. Main scene is a cityscape.
How does the player control the game? Is there a user interface?
Store/menu for interaction. Mostly point and click.
What other elements are there (NPCs, collectibles, dangers)?
There will be a main enemy that will pursue the object you are protecting
